- Dandy & Jason (D&J) fascinate the treasure door, and are rewarded with healing.
- D&J enter the final chamber and are slain by phantoms.
- Vendrick & Haley (V&H) enter the Chambers of Ashar.
Treasure door
D&J find a talking treasure door. They successfully hold its interest with stories about themselves, and are rewarded with healing.
Darkness
D&J enter the pitch black final chamber. They follow a wall but end up back at the entrance.
They venture into the chamber’s middle, and the entrance disappears. They’re then assaulted by phantoms.
D&J experience several visions from the perspective of the enemies they’ve slain. They see and feel the pain they themselves inflicted.
Defeat
As D&J march into the darkness, they hear an increasingly distressed Dranik calling for their defeat. His voice shifts between male and female tones.
D&J almost reach the end of the darkness, but with little to keep their minds rooted to reality, they eventually succumb to the phantoms.
Round three
Vendrick & Haley (V&H) step forward next. They see Dranik’s distress over D&J’s almost victory. They also see the statue’s crystal fill up to half with red liquid.
Vendrick requests a light crossbow, bolts, and a tinderbox. Haley asks for a lantern, but this causes Dranik to snap: he throws Vendrick’s items into the dungeon and orders V&H to enter immediately, without even a key for their shackles.
V&H enter and manage to open their chains using one of the previously thrown keys.
PCs remaining
- Haley the Heimdal Cleric (P)
The Inspector, a Magic-User (P)Jason the Fighter (P)- Mr. Rex, a Magic-User (P)
Dandy the Halfling (C)West the Thief (C)- Vendrick the Magic-User (C)
- Sandy the Halfling (C)