Tribal lizardmen
Chapter 4

  • Dandy & Jason (D&J) leave Vatira to whatever he’s up to.
  • D&J defeat the lizardman champion.
  • D&J convince the lizardman shaman of their power.

Vatira

Vatira tells D&J that he was part of the previous group of Dust Workers sent into the Chambers of Ashar by Dranik.

Vatira asks for a tinderbox, but D&J don’t have one. They also fail to convince him to provide some healing herbs.

Lizardman Champion

D&J enter the third chamber. A Lizardmen tribe appears, and a single champion steps forward.

While the tribe jeers and taunts, Dandy blinds the lizardman champion with two arrows, and Jason later beheads him with a powerful swing.

D&J are recognised as the new champions. The tribe then suddenly clears the platform and a lizardman shaman teleports in.

Lizardman Shaman

The shaman raises a wall of spiritual flame warriors. The warriors begin a tribal display of power, and start inching towards D&J.

D&J put on their own display of power using war paint, tribal dance, self-harm, and an audacious charge right into the flame warriors.

Convinced of D&J’s power, the shaman dispels his spiritual warriors and teleports away.

PCs remaining

  • Haley the Heimdal Cleric (P)
  • The Inspector, a Magic-User (P)
  • Jason the Fighter (P)
  • Mr. Rex, a Magic-User (P)
  • Dandy the Halfling (C)
  • West the Thief (C)
  • Vendrick the Magic-User (C)
  • Sandy the Halfling (C)