Tar skeletons
Chapter 3

  • Dandy & Jason (D&J) evade the dart trap.
  • D&J escape the Tar Skeleton chamber after moving only one bridge into place.
  • D&J encounter a stranger in the walls.

Dart trap

Jason moves to the wheel mechanism and shields himself from darts with the broken door. He hammers some pitons into the mechanism, slowing the trap’s firing speed. D&J then cross the room with ease.

Second chamber

D&J use their rope and a piton to test the bridge mechanism. Jason then enters the tar and pulls the second bridge mostly into place. Dandy defends him from the tar skeletons with her bow.

While defending Jason, Dandy accidentally hits and downs him. A skeleton pulls his unconscious body into the tar.

Dandy dives into the tar and brings Jason back to consciousness. They finish moving the second bridge, then climb onto it using the rope.

Stranger

In the next corridor, D&J notice a ration tin set into the wall. The tin is suddenly removed, a face appears in the hole, and a disgruntled voice says, “Who the hell are you two?”

PCs remaining

  • Haley the Heimdal Cleric (P)
  • The Inspector, a Magic-User (P)
  • Jason the Fighter (P)
  • Mr. Rex, a Magic-User (P)
  • Dandy the Halfling (C)
  • West the Thief (C)
  • Vendrick the Magic-User (C)
  • Sandy the Halfling (C)