Ironhearts
Chapter 2

  • Dandy and Jason enter the Chambers of Ashar and defeat the Ironhearts.

Items

Dandy and Jason (D&J) volunteer to be next. Each chooses a weapon and 3 items:

Dandy Jason
Shortbow Warhammer
Quiver of arrows Plate armour
Chainmail Shield
Spear Iron spikes

First chamber

D&J collect West and the Inspector’s items.

Jason uses an iron spike to stop the entry gate from closing completely. He then tries to force the gate back open.

D&J battle 2 and then 3 Ironhearts. Dandy uses her bow (and rope) to great effect, and Jason successfully forces open the entry gate.

The square

Four Ironhearts advance in a square formation. Jason throws Dandy into the middle of the square. She shoots and kills one of the Ironhearts while mid-air, breaking the formation.

Jason charges an Ironheart, but fumbles with his warhammer and breaks it. Eventually, Dandy kills the last Ironheart while it advances towards Jason and the exit door.

The final falling shield damages Jason and blows open the exit door. The door tumbles into the next room and activates a dart trap.

PCs remaining

  • Haley the Heimdal Cleric (P)
  • The Inspector, a Magic-User (P)
  • Jason the Fighter (P)
  • Mr. Rex, a Magic-User (P)
  • Dandy the Halfling (C)
  • West the Thief (C)
  • Vendrick the Magic-User (C)
  • Sandy the Halfling (C)